![]() It's also worth noting that players get all of Clive and Wrench's abilities from the start, which is quite different from how players unlock and learn different moves through NPC tutorial characters in games like Banjo-Kazooie. Him being a monkey is largely so I could make the “monkey wrench” and “monkey on his back” puns… That’s how quite a lot of the game’s characters came to be, in fact! Wrench was a later addition to replace some of the weird gadgets I’d attached to Clive, as it seemed like it’d be more fun and make more sense to have a fully fledged extra character instead. As Wass explained,Ĭlive being a rabbit was a pretty spur of the moment thing when I was first exploring what it would mean to create this type of game, and it just kinda stuck. Wass added that when designing the duo, Clive appeared first and Wrench was later included to replace some of Clive's other design features that were originally based on tools, so he clearly adds a lot of practical as well as comedic and fun value. Physically using Wrench as a helicopter to move across levels certainly stands out when it comes to character movement and also from an entertaining point of view, rather than just switching to a companion or simply activating their special ability. I suppose something that makes Clive 'N' Wrench a little different would be the slightly strange approach to that idea like, for example, Clive using Wrench himself as a pseudo helicopter rotor in order to glide! I think most of the popular duos tend to have two big things in common, that your characters are friends (or become so), and that they combine their talents for unique and interesting movement mechanics. When describing how the Clive 'N' Wrench protagonists compared to some of these platformer game duos, Wass described the game's approach as somewhat unusual in terms of how the characters combine abilities. You can find Riley on Twitter at where you may then notice that he follows Grant Kirkhope on Twitter at Oh yeah, we’re rocking that sweet, sweet double plug.Several video games influenced Clive 'N' Wrench's development, including Jak and Daxter: The Precursor Legacy, Spyro, and Banjo-Kazooie. Ultimate arrives exclusively for Nintendo Switch on December 7, 2018. that they could use and they’ve left it alone, so I’d be surprised if you saw Banjo in a Nintendo game. Perfect Dark and Conker and Banjo and all that stuff that they’ve got lying there that there not working with it right now. And I kind of feel that they’ve wrapped and that’s it for them.” I mean, you’ve got a lot of people talking about that, and the key thing about all that is “are they looking to do that?” You know, and like, I also feel that… I don’t know whether Rare or Microsoft have the appetite to get involved in that stuff. So, speaking of Super Smash Bros., would you like to see Banjo-Kazooie in Super Smash Bros.? That along with Mario is probably the most iconic gaming melodies of all time and that will probably never change.Įxactly. You know, so I’d probably have a crack at that. You know, that Zelda is my favourite game of all time so I think that’s a classic piece of gaming and media. I think the Zelda main’s *hums Zelda’s theme song or something, but your own stuff is included as well. ![]() If you wanted to remix someone else’s music for Super Smash Bros. Yeah, it could be your own or really anything. ![]() If you could re-score or remix one track – it could be Rare, Nintendo or anything else – which would you tackle? on the way, there are remixes of gaming tracks coming from like Metal Gear Solid, Mega Man and all that stuff appearing form prominent musicians. Without any further ado, fans can catch a snippet of our chat with Mr. The interview was conducted by Okay, Cool’s Milen Petzelt-Sorace and translated by myself (Riley Little) for your viewing convenience. Ultimate, I wanted to provide gamers with a little bit of Smash-related banter for their enjoyment. I was recently able to set up an interview with legendary composer Grant Kirkhope, who has written scores for classic franchises like Banjo-Kazooie and Donkey Kong and recent titles such as Yooka-Laylee and Mario + Rabbids Battle Kingdom.Ī full transcription of the 38-minute interview is en route for eager fans of the musician, but with all of the excitement surrounding Super Smash Bros. ![]()
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