Mawile appreciates the support from the rest of the team from both the hazard support and the occasional Leech Seed pass from Ferrothorn. Mawile usually cleans up the enemy team if played correctly. The Mega of this team, and what a great one at that. Leftovers gives Aegislash welcomed health restoration and is a great combo alongside King’s Mawilite He can clean up weakened teams without having to take a hit himself. Shadow Sneak gives this team additional priority, which is also useful, especially on a Pokemon as slow as Aegislash. Kings Shield to scout, weakens enemy attacks, and most importantly switches Aegislash from Blade to Shield mode after attacking. Sacred Sword hits the Dark and Normal Types that resist/are immune to Shadow Ball, such as Tyranitar, Bisharp, Chansey/Blissey. I have found Sacred Sword to be much more useful over Iron Head, especially with Excadrill possessing the move with greater attack and ability to handle Fairies. Shadow Ball hits a majority of the metagame for at least a 2HKO. He provides a Fighting immunity and a Spin Blocker, to a team who relies very heavily on stacking hazards. Swords Dance provides this team with extra firepower and a LeftoversĪegislash is awesome on this team. The extra power in Adamant is very appreciated, as I have tested both Jolly and Adamant, however it really is personal preference. Although Jolly allows Excadrill to outspeed max speed Rotom, most Rotom only run max speed if they’re holding a Scarf, which outspeeds the mole regardless. Adamant is used over Jolly for the extra power. Air Balloon extends the list of immunities and potential switch in opportunities to either get rid of Hazards or to set them up. Iron Head is chosen over Rock Slide to hit Fairies, especially Togekiss who is seen on Flying Mono often. Excadrill’s EQ is so helpful for hitting Aegislash, Rotom-W, Heatran, slower M-Charizard, Bisharp, M-Mawile, Tyranitar, Gengar and the Lati twins. Skarmory is almost always able to get two layers of Spikes up, a tremendous advantage, especially in Air Balloon I prefer Rocky Helmet on Skarmory because He actually has reliable recovery, whereas Ferrothorn already has Iron Barbs and appreciates Leftovers recovery, especially when combined with Leech Seed + Protect. Rocky Helmet and Skarmory are like a match made in heaven. Skarmory is also very important to this team for countering Garchomp (besides Mixed variants with Fire Blast), who otherwise can destroy this team. As a defensive duo, Skarm and Ferrothorn can absorb a good amount of attackers while punishing them back with Rocky Helmet and Iron Barbs, respectively. Skarm sets up Spikes for the team, phazes out the opponent with whirlwind, and has steady health recovery. Skarmory is the defensive tank of the team (sorry Ferrothorn). Ferrothorn was the latest addition to the team, and has been an overall great Rocky Helmet Protect + Leech Seed + Leftovers is a deadly, (and admittedly annoying) strategy, but hey it works pretty damn well. Leech Seed is great for recovering some extra Health and works great with the whole team, most of who don’t have reliable recovery. Earth Power is very important coverage, especially against Mono Fire Leftoversįerrothorn was chosen for this team to cover the nasty weakness to water, while also providing immunity to Grass Status. A Calm Nature with max HP and SpDef allows Heatran to switch into a variety of attacks throughout the match. Air Balloon is chosen to cover up the only thing keeping Heatran out of Ubers: his Ground weakness. Will-o-Wisp is a great tool to break down physical attackers and provides constant damage. Heatran sets up Rocks for the team with his many resistances and immunities. Air BalloonĪ staple to any successful Mono Steel team, Heatran is absolutely vital for its ability to eat Fire attacks. I am very pleased with how it has evolved since then, and figured it was time for a write-up. The teambuilding for this squad has been in the works since the beginning of the new generation.
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